[Bug 46142] Games launched through Windows Steam no longer launch.

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Nov 30 17:12:05 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=46142

--- Comment #21 from Ivan Kalvachev <iive at yahoo.com> ---
(In reply to Zebediah Figura from comment #18)
> Apologies; I missed that.
> https://source.winehq.org/git/wine.git/commitdiff/
> 69e0e1cf3f91043786f2a7dcc20b866d6c3a4395 has been committed for that; I
> guess the last thing blocking this bug is d3d? Is there a list of d3d hooks?

Unfortunately, the log does not list individual d3d hooks.

However when the game hangs I can switch and see that wined3d_query_get_data()
is running 75% of the time. 

Starting the game with WINEDEBUG=d3d, produces huge number of the following
lines:
---
012f:trace:d3d:wined3d_query_get_type query 0x2853c580.
012f:trace:d3d:wined3d_query_get_data query 0x2853c580, data 0x4d57fcfc,
data_size 4, flags 0x1.
012f:warn:d3d:wined3d_query_get_data Ignoring flags 0x1.
012f:trace:d3d:wined3d_query_get_type query 0x2853c580.
012f:trace:d3d:wined3d_query_get_data query 0x2853c580, data 0x4d57fcfc,
data_size 4, flags 0x1.
012f:warn:d3d:wined3d_query_get_data Ignoring flags 0x1.

---

It is likely another infinite loop, but this one probably does not crash
because of the csmt.
Unfortunately the functions from the log does not call each-other directly.

Is there already another bugreport for this bug? Should I open a new one?

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