[Bug 45453] Guild Wars 2: Launcher crashes with assertion "jobThreads && ( jobThreads <= hardwareThreads)"

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 7 05:07:38 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45453

--- Comment #5 from Juha Lepola <fluxie at kapsi.fi> ---
Ok, so the actual variable that controls the format of "thread_siblings" is the
number of CPUs Linux kernel is compiled to support. I had my mine set to 64.
Once I changed that to 32, Guild Wars 2 started to work without any other
changes.


I don't know the default value distributions are generally using so I cannot
say how severe this issue actually is. The current implementation in
"create_logical_proc_info" could reasonably support up to 64 logical
processors. The limiting factor after that is that it cannot report multiple
processor groups.
https://docs.microsoft.com/en-us/windows/desktop/ProcThread/processor-groups

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