[Bug 40801] DAoC: Software vertex blending crash

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 7 12:02:01 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=40801

--- Comment #10 from Hans Petter Jansson <hpj at copyleft.no> ---
(In reply to Fabian Maurer from comment #9)
> When is this software vertex blending used? Only when glsl=disabled?

It's been a while, but I think so. I don't remember why I was running the game
in question (DAoC) with glsl=disabled, but I think it was necessary to get it
to work.

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