[Bug 45976] New: MHO Benchmark fails to compile shader on NVIDIA gpu
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Oct 12 03:44:53 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=45976
Bug ID: 45976
Summary: MHO Benchmark fails to compile shader on NVIDIA gpu
Product: Wine
Version: 3.17
Hardware: x86-64
URL: https://www.guru3d.com/files-details/monster-hunter-of
ficial-benchmark-download.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: awesie at gmail.com
Distribution: ---
Created attachment 62535
--> https://bugs.winehq.org/attachment.cgi?id=62535
Patch
After switching to a NVIDIA GPU, my test program of choice, Monster Hunter
Online Benchmark, started to fail horribly.
The root cause is a shader compilation failure when a tessellation shader uses
gl_PrimitiveID. Specifically, on NVIDIA, if the tessellation shader uses
gl_PrimitiveID then the packed input/output limits must be 31, instead of 32.
Patch is attached, though it just lowers the limit to 31 instead of basing it
on whether gl_PrimitiveID is used or not.
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