[Bug 45278] Vietcong: invisible objects (staging 3.9)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Oct 18 15:04:11 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45278

--- Comment #7 from Henri Verbeet <hverbeet at gmail.com> ---
(In reply to Zebediah Figura from comment #6)
> Sorry about my quietness on this bug. Problem is, I've gone over the IVB
> patch with a fine toothed comb at least twice now, and while I've fixed
> problematic rebases, the problematic parts only ever affected the tests. I
> don't know why this is failing for you, and I don't immediately have the D3D
> knowledge to figure out. If one of the D3D devs could take a look at this,
> I'd be grateful, but I understand there's not a lot of incentive to do so.

I found some time to look a little bit into this, and while I didn't see
anything obviously broken in the patchset at first sight (but github is just
terrible for review—I may just have missed it), one thing to note is that we
started defaulting to core contexts in Wine 3.9. You may just be hitting a
different (broken) path in an otherwise unchanged patch. Does setting
"MaxVersionGL" to 0x00010000 help?
The GL_INVALID_OPERATION messages in the log would be consistent with this
being related to core contexts somehow. It may be interesting to put a
breakpoint on wined3d_debug_callback() and get a backtrace, to see which call
is causing those.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.


More information about the wine-bugs mailing list