[Bug 45278] Vietcong: invisible objects (staging 3.9)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 21 10:56:51 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45278

--- Comment #10 from Henri Verbeet <hverbeet at gmail.com> ---
(In reply to Jan Havran from comment #9)
> Here is backtrace/stack info from Wine staging 3.18 (captured from full
> version, but bug is reproducible also in demo version)

Looks like it's calling draw_primitive_immediate_mode(), which isn't going to
work with core contexts. Looking over the patch set, I think it may be doing
that because in draw_primitive() it sets "emulation = TRUE;" if
"use_indexed_vertex_blending(state, stream_info) &&
use_software_vertex_processing(context->device)".

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