[Bug 39057] Support for Indexed Vertex Blending

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 21 13:43:58 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=39057

--- Comment #95 from Paul Gofman <gofmanp at gmail.com> ---
(In reply to Alexandr Oleynikov from comment #94)
> Oh great!
> Do you mind looking at the patch for Sims 2 from
> https://bugs.winehq.org/show_bug.cgi?id=8051 ? It seems to be the same thing
> but slightly different, I think.
> Would really appreciate it!

That bug covers a bunch of different issues, including the software vertex
shaders which are (in draft) addressed by the patchset I put here in the
previous message. If you are referring your patch there
(https://bugs.winehq.org/attachment.cgi?id=61321) and that was the one you
needed for Sims 2 to work, I think you can leave just the part adding a stub
for undocumented shader validator interface (changes in d3d9_main.c), drop
everything else from it and use it together with the latest pacthset from here.

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