[Bug 45204] Rendering issues in Guild Wars since 3.7

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 29 16:59:36 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45204

--- Comment #5 from J V <jnvsor at gmail.com> ---
Created attachment 62647
  --> https://bugs.winehq.org/attachment.cgi?id=62647
Render bug in front of geometry

Ok, so since I posted that this was fixed with a driver update, I messed around
with drivers and wine versions. I haven't been able to get back to the "Working
properly" state since then. (Last I know was 3.12 or so)

More importantly, this also occurs on my new AMD card, so that pretty much
rules out driver issues.

I've also noticed separate UI issues once in game: Some 3d rendered UI elements
disappear where they are in front of geometry (See new screenshot)

I can also confirm that these issues change depending on your post-processing
setting. The character panes in character select work properly for me with
post-processing on, but the ingame UI elements don't work at all unless
post-processing is off (And then don't work with geometry behind them)

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list