[Bug 45747] GPU-GPU depth stencil blit is slow (FF XIV)
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Sep 1 13:53:28 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=45747
--- Comment #2 from Andrew Wesie <awesie at gmail.com> ---
You are obviously correct, I meant CopySubresourceRegion. Sorry.
fbo_blitter_supported was returning FALSE because only the source texture has
the depth and stencil flags. Both textures have format id
WINED3DFMT_R24G8_TYPELESS.
Your suggestion for adding the conditional code in raw_blitter_blit should be
workable.
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