[Bug 43918] Crysis 3: Mouse movement unreliable,mouse cursor jumps around
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Sep 2 04:11:50 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=43918
bocadillodeatun <fernando at gluegarage.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fernando at gluegarage.com
--- Comment #8 from bocadillodeatun <fernando at gluegarage.com> ---
Are you sure this is fixed?
I'm using 3.14-staging and the problem still happens.
In particular, depending on the set of options used to configure wine before
running the game, the behavior changes in the following ways:
XORG: 1.20.1
WINE: 3.14-staging
DXVK: 0.70
CONFIGURATION SETTINGS | RESULT
---------------------------------------------|------------------------------
# Virtual Mouse warp Capture In-game | Mouse Mouse
desktop override mouse graphics | in menus in game
============================================================================
01 yes enable no windowed | ok crazy
02 yes enable no fullscreen | ok box limited
03 yes enable yes windowed | ok crazy
04 yes enable yes fullscreen | ok crazy
|
05 yes force no windowed | fixed box limited + jitter
06 yes force no fullscreen | fixed ok
07 yes force yes windowed | fixed box limited + jitter
08 yes force yes fullscreen | fixed crazy
|
09 no enable no windowed | ok crazy
10 no enable no fullscreen | ok crazy
11 no enable yes windowed | ok crazy
12 no enable yes fullscreen | ok crazy
|
13 no force no windowed | fixed box limited + jitter
14 no force no fullscreen | fixed box limited + jitter
15 no force yes windowed | fixed box limited + jitter
16 no force yes fullscreen | fixed box limited + jitter
Now... a few notes:
* The "capture mouse" setting is what you can find under in the "wine
configuration" tool under the "Graphics" tab: "Automatically capture the mouse
in full-screen windows"
* When I say the mouse is "fixed" it means you can try to move it, and it does,
but it will then immediately return to the center of the screen (thus rendering
menus unusable using the mouse)
* "Box limited" is the same behavior reported in this other ticket:
https://bugs.winehq.org/show_bug.cgi?id=43624 ie. you can move the mouse but up
until certain point (ex: you can only rotate +/- 45 degrees approx.)
* "Crazy" probably means the same behavior originally reported on this ticket:
if you move the mouse really slowly it works, but as soon as you make a quick
turn, the amount of movement seems to "accumulate" and the mouse starts doing
crazy jumps.
* "Box limited + jitter" is a combination of the previous two cases: as long as
you remain "inside of the box" everything works, but when you "touch an edge",
the "crazy mode" turns on.
Right now I can play the game using setting (06), I just need to use the
keyboard to navigate the menu.
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