[Bug 43918] Crysis 3: Mouse movement unreliable,mouse cursor jumps around

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 2 04:11:50 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=43918

bocadillodeatun <fernando at gluegarage.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |fernando at gluegarage.com

--- Comment #8 from bocadillodeatun <fernando at gluegarage.com> ---
Are you sure this is fixed?

I'm using 3.14-staging and the problem still happens.

In particular, depending on the set of options used to configure wine before
running the game, the behavior changes in the following ways:

XORG: 1.20.1
WINE: 3.14-staging
DXVK: 0.70

         CONFIGURATION SETTINGS              |      RESULT
---------------------------------------------|------------------------------
#   Virtual  Mouse warp  Capture  In-game    | Mouse     Mouse
    desktop  override    mouse    graphics   | in menus  in game
============================================================================
01  yes      enable      no       windowed   | ok        crazy
02  yes      enable      no       fullscreen | ok        box limited
03  yes      enable      yes      windowed   | ok        crazy
04  yes      enable      yes      fullscreen | ok        crazy
                                             |
05  yes      force       no       windowed   | fixed     box limited + jitter
06  yes      force       no       fullscreen | fixed     ok
07  yes      force       yes      windowed   | fixed     box limited + jitter
08  yes      force       yes      fullscreen | fixed     crazy
                                             |
09  no       enable      no       windowed   | ok        crazy
10  no       enable      no       fullscreen | ok        crazy
11  no       enable      yes      windowed   | ok        crazy
12  no       enable      yes      fullscreen | ok        crazy
                                             |
13  no       force       no       windowed   | fixed     box limited + jitter
14  no       force       no       fullscreen | fixed     box limited + jitter
15  no       force       yes      windowed   | fixed     box limited + jitter
16  no       force       yes      fullscreen | fixed     box limited + jitter


Now... a few notes:

* The "capture mouse" setting is what you can find under in the "wine
configuration" tool under the "Graphics" tab: "Automatically capture the mouse
in full-screen windows"

* When I say the mouse is "fixed" it means you can try to move it, and it does,
but it will then immediately return to the center of the screen (thus rendering
menus unusable using the mouse)

* "Box limited" is the same behavior reported in this other ticket:
https://bugs.winehq.org/show_bug.cgi?id=43624 ie. you can move the mouse but up
until certain point (ex: you can only rotate +/- 45 degrees approx.)

* "Crazy" probably means the same behavior originally reported on this ticket:
if you move the mouse really slowly it works, but as soon as you make a quick
turn, the amount of movement seems to "accumulate" and the mouse starts doing
crazy jumps.

* "Box limited + jitter" is a combination of the previous two cases: as long as
you remain "inside of the box" everything works, but when you "touch an edge",
the "crazy mode" turns on.


Right now I can play the game using setting (06), I just need to use the
keyboard to navigate the menu.

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