[Bug 45724] Multiple EndScene calls result in multiple glFlush (FF XIV)
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Sep 2 21:14:01 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=45724
--- Comment #2 from Andrew Wesie <awesie at gmail.com> ---
Is the concern that applications may expect EndScene (without a Present call)
to flush the pipeline and they can rely on that instead of using the
D3DGETDATA_FLUSH flag for queries?
While I haven't found an authoritative source regarding EndScene and flushes, a
random forum post
(https://www.gamedev.net/forums/topic/620095-present-without-actually-presenting/?do=findComment&comment=4911694)
states that:
"without calling Present() you can't be sure that after EndScene() the GPU will
flush the pipeline"
I agree that a unit test demonstrating this behavior would be ideal.
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