[Bug 45766] New: Doom 3: BFG hangs during launch

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 3 15:29:27 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45766

            Bug ID: 45766
           Summary: Doom 3: BFG hangs during launch
           Product: Wine
           Version: 3.15
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: sa at whiz.se
      Distribution: ---

Created attachment 62220
  --> https://bugs.winehq.org/attachment.cgi?id=62220
backtrace from gdb

I'm getting a reproducible hang each time I start Doom 3: BFG, GOG version.
(Yes, I know there's a native port!)

The hang happens after the intro videos are played, during the id/Bethesda
logos.

This title seems to require a compatibility context which Mesa just recently
started to support. Still, the game uses some none-spec OpenGL and requires
force_glsl_extensions_warn=true and
allow_glsl_builtin_variable_redeclaration=true to start.

An uneducated guess is something to do with audio? Those are the files the
process keeps open, but might just be a coincidence. (Audio is played during
the intro videos).

Native xact doesn't make a difference, disabling audio in Wine casues the game
to refuse to run.

Doesn't seem to be a regression, it is there as far back as 1.9.10 (the last
version with Platinum rating in AppDB) 

Full backtrace from gdb is attached.

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