[Bug 45724] Multiple EndScene calls result in multiple glFlush (FF XIV)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Sep 5 19:14:11 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45724

--- Comment #6 from Andrew Wesie <awesie at gmail.com> ---
(In reply to Henri Verbeet from comment #5)
> I seem to recall that it shouldn't be possible to create a front buffer with
> DDSCAPS_3DDEVICE, but I may be misremembering. Note that ddraw never has
> real front/back buffers though; it always draws offscreen and then goes
> through ddraw_surface_update_frontbuffer() to get things to the screen.

Thanks, I missed it at first glance.

I modified the d3d9 occlusion query test to check if it gets flushed
implicitly, flushed implicitly with BeginScene / Draw / EndScene, and then
flushed explicitly. This revised test passes on my Windows 10 x64 installation
when using Intel GPU. It does not pass with AMD GPU because the query is
flushed implicitly (e.g. even without the BeginScene / EndScene).

With my previous patch to wined3d query and the attached patch to remove
glFlush from wined3d_device_end_scene, the revised test also passes on Wine.
Obviously without removing glFlush from wined3d_device_end_scene, it does not
pass.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list