[Bug 45728] Graphical artifacts when using dgvoodoo (not with native dx11)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 11 13:51:15 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45728

--- Comment #10 from Bruni <newdell338 at gmail.com> ---
> What’s interesting is that when I retrace the trace I made, the game renders just fine (with builtin wined3d).

Do you mean that sims figures are ok (no white or black filling like in your
first screenshot) with wine-1.9.9 staging + dgvoodoo + builtin wined3d and
without DXVK?

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