[Bug 45826] Doom 2016 - Rendering issues

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 17 04:56:39 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45826

--- Comment #11 from ahmed.com at aol.com ---
(In reply to GloriousEggroll from comment #9)
> (In reply to ahmed.com from comment #7)
> > Vulkan is installed and running with other games just fine, but this game
> > doesn't work with vulkan or opengl. It was working before the new wine and
> > drivers updates, and now I can't run it at all.
> 
> Have you tested any other native vulkan games in wine? (not dxvk)
> 
> dxvk auto-detects if there is a dedicated/discrete gpu and uses it first. 
> 
> Vulkan by itself uses the first available vulkan gpu it detects.
> 
> what is the output of:
> 
> vulkaninfo | grep "GPU id"
> 
> (you may need to install vulkan-tools)

I play Rise of the Tomb Raider (Native) which run without any problems.

the result of vulkaninfo | grep "GPU id" :

ERROR: [Loader Message] Code 0 : /usr/lib32/libvulkan_radeon.so: wrong ELF
class: ELFCLASS32
ERROR: [Loader Message] Code 0 : /usr/lib32/libvulkan_intel.so: wrong ELF
class: ELFCLASS32
WARNING: radv is not a conformant vulkan implementation, testing use only.
INTEL-MESA: warning: Haswell Vulkan support is incomplete
INTEL-MESA: warning: ../mesa-18.2.0/src/intel/vulkan/anv_device.c:1142:
FINISHME: Implement pop-free point clipping
                GPU id       : 0 (AMD RADV OLAND (LLVM 6.0.1))
                GPU id       : 1 (Intel(R) Haswell Mobile)
                GPU id       : 0 (AMD RADV OLAND (LLVM 6.0.1))
                GPU id       : 1 (Intel(R) Haswell Mobile)
                GPU id       : 0 (AMD RADV OLAND (LLVM 6.0.1))
                GPU id       : 1 (Intel(R) Haswell Mobile)
GPU id       : 0 (AMD RADV OLAND (LLVM 6.0.1))
GPU id       : 1 (Intel(R) Haswell Mobile)

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