[Bug 45836] Legend of grimrock 2: game doesn' t start anymore since wine 3.14 (unexpected NEW_IDENTIFIER error)
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Sep 22 13:23:01 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=45836
--- Comment #8 from Louis Lenders <xerox.xerox2000x at gmail.com> ---
So to summarize:
wine 3.13 (working ok:
0009:trace:loaddll:load_native_dll Loaded
L"C:\\windows\\system32\\d3dcompiler_43.dll" at 0x650000: native
patched wine 3.14 (working ok:
0009:trace:loaddll:load_native_dll Loaded
L"C:\\windows\\system32\\d3dcompiler_43.dll" at 0x650000: native
wine 3.14 with debug (not working version)
0009:trace:loaddll:load_builtin_dll Loaded
L"C:\\windows\\system32\\d3dcompiler_47.dll" at 0x7de10000: builtin
I guess with patched wine you mean wine with reverted commit "Use
d3dcompiler_47 for importlib"?
So it`s using now builtin d3dcompiler_47, instead of d3dcompiler_43, for which
you have a native version lying around in system32 I guess
Putting a native d3dcompiler_47 in system32 should solve your problem I guess
(could you try that?), and I don`t think it`s really a regression, because you
would get the same error in wine-3.13 using builtin d3dcompiler_43 (could you
try that?)
Not sure what to do with bugreport for now, it`s really a bug in d3dcompiler
and not a regression I`d guess
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