[Bug 31701] Alan Wake crashes on start without native d3dx9_36

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 2 09:01:38 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=31701

--- Comment #36 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to Andri Möll from comment #34)
> WINE v4.5 from Arch Linux seems to still crash with
> "CREATE_RENDER_TARGET_ERROR - Ran out of memory" when starting a new game.
> This with both with and without `d3dcompiler_43 d3dx9_36` winetricks
> additions. Also, tried `videomemorysize=2048`.
> 
> I do remember it at least loading and playing with possibly earlier v4 WINEs
> or v3 WINEs, so it must've been a recent change that broke it entirely.

To workaround this bug you probably need to use native d3dcompiler_47.dll now
instead. For the records, that changed with Wine 3.14 which is in the timeframe
you mention.

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