[Bug 46558] win64 dotnet Space Engineers fractal noise generation broken
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Apr 2 16:43:10 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=46558
--- Comment #8 from BabbleBones at gmail.com ---
Issue has been found!
The game decodes a 16 bit grayscale png and uses that for height information on
the planets. Somehow the png may be getting truncated on read.
What it truncates into I am not sure but it may be an 8 bit value that would
wrap around and swing the terrain generation in crazy directions.
Saving the images back to disk as 8 bit grayscale png seems to solve the issue.
Please see: https://github.com/ValveSoftware/Proton/issues/1792
How is png conversion from 16bpc gray to 8bpc gray handled? Is it an external
lib or internal implementation?
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