[Bug 46558] win64 dotnet Space Engineers fractal noise generation broken
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Apr 2 20:16:49 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=46558
Zebediah Figura <z.figura12 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |windowscodecs
--- Comment #11 from Zebediah Figura <z.figura12 at gmail.com> ---
(In reply to BabbleBones from comment #10)
> Sure didn't fix the issue but it prodded the right spot!
>
> Lots of pink textures in the UI where it should have been transparent and
> most importantly, the planet was utterly flat at a distance and crashed me,
> up close!
>
> That's it! The 16 -> 8 bit is giving the grief and it's somewhere in
> windowscodecs or libpng itself.
Hrm, somewhat disturbing, I hope there's not another bug hidden in there
somewhere. Still, setting the component to windowscodecs (though of course it
may be a bug in libpng, as you say).
I guess the next step would be to take a +windowscodecs log. I'm presuming the
relevant files are the ones in
<https://github.com/KeenSoftwareHouse/SpaceEngineers/tree/master/Sources/SpaceEngineers/Content/Data/PlanetDataFiles>?
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