[Bug 46918] Call of Duty: Black Ops crashes when using FAudio
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Apr 5 13:20:39 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=46918
--- Comment #3 from Ethan Lee <flibitijibibo at gmail.com> ---
Cool, so I was actually reading the asm correctly and my debugger was just
having a fun day. It actually does
for (int i = 0; i < 16; i += 1)
{
dst[i] = src[i]
}
Which makes more sense than whatever my debugger was doing yesterday, but still
doesn't explain why there are 48 bytes just doing nothing in the effect. At
least all the values are 0 I guess...? Until we get into Process and then it
writes into the parameter buffer some time before crashing on the main thread.
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