[Bug 46988] World of Warcraft - d3d12 performance

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 9 11:20:25 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=46988

--- Comment #2 from Sveinar Søpler <cybermax at dexter.no> ---
(In reply to Józef Kucia from comment #1)
> Is it a regression?

I am sorry but its a wee bit hard to say tbh, because i recently changed gfx
adapter from a GTX970 -> RTX2070, so i upped the quality levels a bit. Setting
the same as i used to have ofc yields better performance than i had, so its not
really comparable performancewise.

When it comes to water effects i THINK it used to be better quality, but for
all i know this could possibly be driver related vs. the new RTX series? (More
vulkan extensions and all that).

Right around the time the 8.1.5 patch with the slightly updated graphics engine
(d3d11.1 w/multithreading) came, that also broke the d3d12_command_queue_Wait
thingy a week later, was around the time things started to be a wee bit slower
i think. So between 12-22 march. I swapped gfx adapter around 16 march, so
right in the middle of that.

Is it any commits around that date that COULD have done something to some
effects like that? If you have a particular commit in mind, i could do a git
revert to that and rebuild vkd3d to test perhaps?

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