[Bug 46988] World of Warcraft - d3d12 performance

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 10 09:47:32 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=46988

--- Comment #4 from Sveinar Søpler <cybermax at dexter.no> ---
Created attachment 64153
  --> https://bugs.winehq.org/attachment.cgi?id=64153
MSAA comparison

I was not able to reproduce the problem with water effects, with or without the
VKD3D_DISABLE_EXTENSIONS=VK_EXT_descriptor_indexing setting, so i dont know
what was the problem with that tho. Might have been some weather effect that
caused something when i THOUGHT i had a problem...

However, there are certain textures that do not seem to render correct when set
to MSAA (Tested 2xMSAA, but same problem with higher setting).

Look at the attached image, and you can see vkd3d with 2xMSAA is creating some
sort of "seethrough/shadow" looking roots. This does not happen for everything,
but is some elements and/or textures that gets this weird effect.

PS. Should i have recompiled vkd3d without the
https://bugs.winehq.org/attachment.cgi?id=63174&action=diff patch when testing
VKD3D_DISABLE_EXTENSIONS=VK_EXT_descriptor_indexing setting?

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