[Bug 47011] New: SampleCount registry key ignored for OpenGL rendering in early Unreal Engine games
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Apr 14 09:55:52 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=47011
Bug ID: 47011
Summary: SampleCount registry key ignored for OpenGL rendering
in early Unreal Engine games
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs at winehq.org
Reporter: tom at r.je
Distribution: ---
The SampleCount option is very useful for applying anti-aliasing to older games
and works great for DirectX 7/8/9 titles.
However, when using OpenGL the SampleCount option seems to be ignored.
Games Tested: Unreal Tournament (1999) and Unreal Tournament 2004. When using
Direct3d rendering the performance is poor but SampleCount works, when using
OpenGL rendering the performance is far better but the SampleCount option is
ignored.
I'm not sure if this affects all OpenGL games but I'd imagine it's the same for
any games that use OpenGL rendering.
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