[Bug 47011] New: SampleCount registry key ignored for OpenGL rendering in early Unreal Engine games

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 14 09:55:52 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=47011

            Bug ID: 47011
           Summary: SampleCount registry key ignored for OpenGL rendering
                    in early Unreal Engine games
           Product: Wine
           Version: 4.5
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: opengl
          Assignee: wine-bugs at winehq.org
          Reporter: tom at r.je
      Distribution: ---

The SampleCount option is very useful for applying anti-aliasing to older games
and works great for DirectX 7/8/9 titles.

However, when using OpenGL the SampleCount option seems to be ignored.

Games Tested: Unreal Tournament (1999) and Unreal Tournament 2004. When using
Direct3d rendering the performance is poor but SampleCount works, when using
OpenGL rendering the performance is far better but the SampleCount option is
ignored.

I'm not sure if this affects all OpenGL games but I'd imagine it's the same for
any games that use OpenGL rendering.

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