[Bug 47076] New: LoadImage with option LR_SHARED and specified resolution does loading only that icon resolution , skipping others
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Apr 25 23:44:17 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=47076
Bug ID: 47076
Summary: LoadImage with option LR_SHARED and specified
resolution does loading only that icon resolution,
skipping others
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: nikolaysemenkov at gmail.com
Distribution: ---
LoadImage with option LR_SHARED and specified resolution(eg 32x32) does loading
only that icon resolution, skipping others. Next time loading the same resource
with all resolutions(by specifying 0,0) does return only the previously loaded
resolution, skipping others. Putting that icon on a button makes button image
giant due to wrong resolution.
eg:
HICON hIconBig = (HICON)LoadImage(HInstance, MAKEINTRESOURCE(iIconLarge),
IMAGE_ICON, 32, 32, LR_DEFAULTCOLOR | LR_SHARED);
Loads and cache only 32x32 image
LoadImage(LGetHInstance(), MAKEINTRESOURCE(iIconSmall), IMAGE_ICON, 16, 16,
LR_DEFAULTCOLOR | LR_SHARED)
Returns 32x32 from cache instead of 16x16
HICON hIcon2 = (HICON)LoadImage(HInstance, MAKEINTRESOURCE(iIconLarge),
IMAGE_ICON, 0, 0, LR_DEFAULTCOLOR | LR_SHARED);
Returns the 32x32 image, even though the icon(.ico resource) has images with
other resolution.
To reproduce - load an icon from a resource with the resolution and LR_SHARED
using the code above, then put it on a button and see the size (or see the size
in a debugger).
This bug does not happen on windows.
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