[Bug 47585] Splinter Cell: Conviction hangs at launch
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Aug 4 13:38:27 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=47585
--- Comment #4 from Berillions <berillions at gmail.com> ---
Created attachment 64994
--> https://bugs.winehq.org/attachment.cgi?id=64994
One core used
(In reply to Zebediah Figura from comment #3)
> Okay, clarifying title then.
I think i found something very interesting.
As you can see on the screenshot, there is only one core which is at 100% when
the game is launched.
Result : On the output console, the log appears very slowly. About D9VK log, it
does not appear quickly like an other game, it's fragmented.
It seems that the game use 1 core and not all core available. I tried AC Black
Flag, i haven't core at 100% and the game works correctly.
I tried with/without Esync and there is no effect.
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