[Bug 44514] Elder Scrolls Online (Dragon Bones update) requires more than 32 samplers in pixel shaders with D3D11 renderer

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Aug 9 16:46:00 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=44514

--- Comment #22 from nick at look.ca ---
(In reply to rsrjr98 from comment #21)
> I'm fairly new to linux, and I have no idea how to even apply the patch,
> could someone pls explain it to me? ;-;

This patch only works with wine-3.18, any newer versions the patch breaks with
an error.

Grab the source for vanilla wine. You can do this with git clone
git://source.winehq.org/git/wine.git. This will clone everything into a new
directory called "wine". (Again don't git clone this one because it's the
newest version get 3.16)

Install all required dependencies. The way to do this varies from distro to
distro, so simply look them up online.

Run ./configure in the "wine" folder. This will check all dependencies and
inform you about the ones that you forgot. After ./configure terminates without
errors, you can now be sure that you have all required dependencies.

Download and move or copy the patch into the wine folder

Run patch -p1 < patch -p1 <
/path/to/0001-wined3d-Use-bindless-textures-for-GLSL-shaders.patch inside wine
folder

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