[Bug 47686] No Man's Sky - crash when moving fast through asteroids / space
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Aug 31 14:02:46 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=47686
Kevin Brott <winebugz at kbrm.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution|--- |FIXED
--- Comment #17 from Kevin Brott <winebugz at kbrm.net> ---
TLDR:
Bug is in Staging only
Appeared in 4.11 Staging and still exists in 4.15 Staging
Longer story:
Downloaded Debain 9.9 i386
Built a KVM host from it
Installed all needed build environment dependencies
Desktop Source tree mounted on VM (including already built 64-bit git
version)
Built working 32-bit combo build from the git source on the VM
Fired up newly built wine (4.15 git) on the desktop and bug did not manifest!
Woot!
Saw that 4.15 .deb's were now available for staging as of this morning!
Dowloaded 4.15 staging - installed - bug still exists :(
Realized git doesn't include staging patches
Downloaded 4.15 devel & installed
Can't replicate bug in devel - everything works as expected.
Lesson Learned: Don't use Staging
Conclusion - something introduced in 4.11 Staging breaks NMS and it's obviously
not live in Devel yet (even the stuttering just before the crash doesn't happen
at all). Since I don't know where the staging patches are - I can't Regression
test which patch is breaking things.
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