[Bug 47686] No Man's Sky - crash when moving fast through asteroids / space

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 31 14:02:46 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=47686

Kevin Brott <winebugz at kbrm.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
         Resolution|---                         |FIXED

--- Comment #17 from Kevin Brott <winebugz at kbrm.net> ---
TLDR: 
   Bug is in Staging only
   Appeared in 4.11 Staging and still exists in 4.15 Staging

Longer story:
  Downloaded Debain 9.9 i386
  Built a KVM host from it
  Installed all needed build environment dependencies
  Desktop Source tree mounted on VM (including already built 64-bit git
version)
  Built working 32-bit combo build from the git source on the VM 
  Fired up newly built wine (4.15 git) on the desktop and bug did not manifest! 
  Woot! 
  Saw that 4.15 .deb's were now available for staging as of this morning!
  Dowloaded 4.15 staging - installed - bug still exists :(
  Realized git doesn't include staging patches
  Downloaded 4.15 devel & installed
  Can't replicate bug in devel - everything works as expected.
  Lesson Learned: Don't use Staging

Conclusion - something introduced in 4.11 Staging breaks NMS and it's obviously
not live in Devel yet (even the stuttering just before the crash doesn't happen
at all).  Since I don't know where the staging patches are - I can't Regression
test which patch is breaking things.

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