[Bug 44514] Elder Scrolls Online (Dragon Bones update) requires more than 32 samplers in pixel shaders with D3D11 renderer

WineHQ Bugzilla wine-bugs at winehq.org
Wed Dec 4 07:34:18 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=44514

--- Comment #35 from Olivier F. R. Dierick <o.dierick at piezo-forte.be> ---
Created attachment 65875
  --> https://bugs.winehq.org/attachment.cgi?id=65875
Patch to use bindless texture (rebased for wine 4.15)

Hello,

1. There have been many changes in wined3d code since Wine 3.*.

The attached patch is the same patch as above rebased for recent Wine versions.

It should apply cleanly on GIT wine and GIT wine-staging 4.15 to 4.21.
At least it did for me.

Please, retest with recent wine/wine-staging.

2. Note that if you compile from GIT source you can use this command:
  $ git am "/path/to/downloaded/patch"

You can find more information about cloning Wine with GIT there:
https://wiki.winehq.org/Git_Wine_Tutorial

Please, don't ask for help about building Wine here:
Read the wiki and user's guide, and ask on the forums if you still need help.

Regards.

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