[Bug 47817] Gameforge Client: Cannot launch TERA

WineHQ Bugzilla wine-bugs at winehq.org
Mon Dec 9 03:30:53 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=47817

Paul Gofman <gofmanp at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #65878|0                           |1
        is obsolete|                            |

--- Comment #25 from Paul Gofman <gofmanp at gmail.com> ---
Created attachment 65913
  --> https://bugs.winehq.org/attachment.cgi?id=65913
Test patch

(In reply to wineuser from comment #24)

> >Could you please run that with both patches applied and WINEDEBUG=+winstation,+win,+wgl,+d3d11,+d3d9,+d3d,+seh,+loaddll, and attach (compressed) full output.
> See attachment. I ran it with virtual desktop enabled. Let me know, if you
> need another one with virtual desktop disabled.
> 

I've tested TERA with Gameforge by now. I could reproduce original crash with
plain Wine. It starts and works just fine for me with workaround from comment
#22 and also with the patch from comment #23 instead of the workaround. 

I am attaching a bit updated patch instead of the one attached to comment #23,
but I don't think it should make any difference here.

So something is working different on your site. Can we do a few things to try
to sort it out?

1. Could you please describe if you have any specifics in your host setup, like
multiple monitors?

2. It looks strange that you have the original problem with the newer fix. Can
you please take a latest git upstream Wine without any additional patches,
apply the patch from this comment and also the one (which will add a few
additional log messages, replacing the logging patch from Comment #21) which I
will put to the next comment, fully rebuild Wine (as the patch touches
different components), and try this way? And double check that you are using
the rebuilt Wine? 

    If you still have the issue, could you please attach
WINEDEBUG=+winstation,+loaddll,+seh,+win,process,+d3d log?

> I've also tried to apply the patch from comment #23, but that leaves me with
> the initial issue, again (nothing happens after clicking the "Play"-Button
> in the launcher). Do I have to apply this patch together with the first one?
> 

No, please disregard the first patch (I already marked it obsolete). While it
may be helping to start something it is not doing a correct thing as I figured
out later and testing it seems not particularly interesting in its current
form.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list