[Bug 48160] cl.exe (visual studio 2017) fails to compile c++ due to error C2177: constant too big

WineHQ Bugzilla wine-bugs at winehq.org
Thu Dec 19 06:55:49 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=48160

Nocifer <apmichalopoulos at outlook.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |apmichalopoulos at outlook.com

--- Comment #12 from Nocifer <apmichalopoulos at outlook.com> ---
As I am the OP of https://bugs.winehq.org/show_bug.cgi?id=48180, which has been
marked as a duplicate of this one, I will report here that unfortunately this
patch fails to resolve the issue reported in that other thread. I applied the
patch to the most recent git sources and ran the .exe in a new, clean prefix.

As previously suggested, I also ran a WINEDEBUG=+d3d11,d3d,d3dshader but it
exploded into a 6,5GB file, so I ran it again with only
warn+d3d11,warn+d3d,warn+d3dshader. The resulting log provides nothing other
than some d3d shader warnings which are probably due to wine not having full
support for d3d11. To confirm this, I ran the WINEDEBUG in a clean 4.19 prefix
and the resulting debug log is identical to that produced by running it in a
5.0-rc1 prefix with the patch applied.

I can provide any tracelogs or whatever else you may require.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list