[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers

WineHQ Bugzilla wine-bugs at winehq.org
Fri Dec 20 12:26:26 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=34266

--- Comment #43 from Béla Gyebrószki <gyebro69 at gmail.com> ---
*** Bug 35141 has been marked as a duplicate of this bug. ***

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