[Bug 48180] Divinity: Original Sin 2 - Icons in inventory are invisible

WineHQ Bugzilla wine-bugs at winehq.org
Sat Dec 21 14:42:30 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=48180

--- Comment #10 from Erich E. Hoover <erich.e.hoover at gmail.com> ---
(In reply to Alexander Milos from comment #9)
> ...
> I thought it weird that there were no webservices related entries in the log
> as well, but still, that's what running the app with WINEDEBUG=+webservices
> gives me.

Honestly, it would be stranger if the application used webservices - but I want
to cover our bases.

> ...
> Yup, that's what I meant as well. Running the equivalent grep for d3d11
> gives me the proper d3d11_create_device lines, so I guess that leaves
> d3d8,d3d9 and ddraw out of the question.

Great, one less thing it can be.

> ...
> Also, I've already more or less confirmed that the save file is not to blame
> since, when I did the initial bisect, I did so using the very same save file
> each time I tested a new bisect sample. So unfortunately, the changes in the
> commit itself seem to be our culprit.

Awesome.  Unfortunately, while that commit exposed the issue it's not likely
the source of the problem.  To double check that you can run with +msvcrt, grep
for '_control', and redirect that to a file:
WINEDEBUG="+msvcrt" app.exe 2>&1 | grep '_control' > control.log

We can then check that log for undocumented flags and see if it's somehow
requesting a change to the x87 FPU even though there's no documented way to do
that on amd64.

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