[Bug 48374] New: Divinity: Original Sin 2 - Icons in inventory are invisible (...again!)
WineHQ Bugzilla
wine-bugs at winehq.org
Sat Dec 28 04:00:37 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=48374
Bug ID: 48374
Summary: Divinity: Original Sin 2 - Icons in inventory are
invisible (...again!)
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs at winehq.org
Reporter: apmichalopoulos at outlook.com
Distribution: ---
Unfortunately, commit 27b9a420ea87fd85c0c933b7db77a9efb22f94cf "msvcrt: Fix
[str|wcs]tod result being compared against FLT_MAX." reintroduces the buggy
behavior described in https://bugs.winehq.org/show_bug.cgi?id=48180 .
As a first step I've included two tracelogs of WINEDEBUG=+msvcrt, the first one
is running Wine built with the problematic commit while the second one is
running Wine built with the immediately previous commit.
For anything else that may be needed (e.g. +relay tracelogs, as mentioned in
the previous bug thread) I'm ready and willing :)
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