[Bug 48376] New: wineserver crash with wine-staging 5.0-rc3 + vsyscall32 patch in League of Legends.

WineHQ Bugzilla wine-bugs at winehq.org
Sat Dec 28 09:34:48 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=48376

            Bug ID: 48376
           Summary: wineserver crash with wine-staging 5.0-rc3 +
                    vsyscall32 patch in League of Legends.
           Product: Packaging
           Version: unspecified
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-packages
          Assignee: wine-bugs at winehq.org
          Reporter: atbjyk at protonmail.com
                CC: dimesio at earthlink.net, michael at fds-team.de,
                    sebastian at fds-team.de
      Distribution: ---

Created attachment 66129
  --> https://bugs.winehq.org/attachment.cgi?id=66129
WINEDEBUG=+event,+cursor,+dinput,+rawinput,+message,+x11drv,+synchronous,+winediag

I have saw "wineserver crashed, please enable coredumps (ulimit -c unlimited)
and restart."

I have tested staging 5.0-rc3 commit c6758042044b391eccc930027197766b8bfbd80b +
lol patch from (https://bugs.winehq.org/show_bug.cgi?id=47198 required rebuild
glibc or disable vsyscall32) I used vsyscall32 one.

and revert few commit from staging makes does not crash. (please see my repo
https://github.com/yuiiio/wine/commits/staging-lol)

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