[Bug 48376] New: wineserver crash with wine-staging 5.0-rc3 + vsyscall32 patch in League of Legends.
WineHQ Bugzilla
wine-bugs at winehq.org
Sat Dec 28 09:34:48 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=48376
Bug ID: 48376
Summary: wineserver crash with wine-staging 5.0-rc3 +
vsyscall32 patch in League of Legends.
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs at winehq.org
Reporter: atbjyk at protonmail.com
CC: dimesio at earthlink.net, michael at fds-team.de,
sebastian at fds-team.de
Distribution: ---
Created attachment 66129
--> https://bugs.winehq.org/attachment.cgi?id=66129
WINEDEBUG=+event,+cursor,+dinput,+rawinput,+message,+x11drv,+synchronous,+winediag
I have saw "wineserver crashed, please enable coredumps (ulimit -c unlimited)
and restart."
I have tested staging 5.0-rc3 commit c6758042044b391eccc930027197766b8bfbd80b +
lol patch from (https://bugs.winehq.org/show_bug.cgi?id=47198 required rebuild
glibc or disable vsyscall32) I used vsyscall32 one.
and revert few commit from staging makes does not crash. (please see my repo
https://github.com/yuiiio/wine/commits/staging-lol)
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