[Bug 48376] wineserver crash with wine-staging + vsyscall32 patch in League of Legends.
WineHQ Bugzilla
wine-bugs at winehq.org
Sun Dec 29 18:08:18 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=48376
--- Comment #4 from atbjyk <atbjyk at protonmail.com> ---
my staging-lol branch is wine-5.0rc3(fa97cbdf14883fb301dcc0a5264369f8ed184182)
+ all staging patch
(commit id is above comment. I only changed commit comment because github makes
reference to each issue page and this
```
---
a/patches/ntdll-ThreadHideFromDebugger/0001-ntdll-Stub-NtQueryInformationThread-ThreadHideFromDe.patch
+++
b/patches/ntdll-ThreadHideFromDebugger/0001-ntdll-Stub-NtQueryInformationThread-ThreadHideFromDe.patch
@@ -16,13 +16,12 @@ index b913326f796..840b8ffd0b1 100644
}
return status;
+ case ThreadHideFromDebugger:
-+ if (length != sizeof(char)) return STATUS_INFO_LENGTH_MISMATCH;
++ if (length != sizeof(BOOLEAN)) return STATUS_INFO_LENGTH_MISMATCH;
+ *(BOOLEAN *)data = TRUE;
+ if (ret_len) *ret_len = sizeof(BOOLEAN);
+ return STATUS_SUCCESS;
case ThreadPriority:
case ThreadBasePriority:
case ThreadImpersonationToken:
```
)
I have crash at "add leagueoflolfix.patch" commit
and not crash at Revert "winex11.drv: Listen to RawMotion and RawButton* events
in the desktop thread." commit
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