[Bug 46595] New: Rainbow Six Siege hangs on Uplay splash screen

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Feb 7 14:35:24 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=46595

            Bug ID: 46595
           Summary: Rainbow Six Siege hangs on Uplay splash screen
           Product: Wine
           Version: 4.1
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: riesi at opentrash.com
      Distribution: ---

Created attachment 63492
  --> https://bugs.winehq.org/attachment.cgi?id=63492
Log without specific debug channels

To make this clear the game is Battleye protected, but it does not even get far
enough to load Battleye. At least I could not see any traces of a Battleye dll
when looking at the logs with +loaddll.

So the problem is that the game hangs on the Uplay splash screen and doesn't do
anything else after that. There is no continuous log output or anything. It
just sits there.

The part of the log that's interesting for this issue is at the bottom of the
file after:
0034:fixme:secur32:schannel_get_mac_algid unknown algorithm 200, cipher 23

This is all the output that is generated when the game tries to start and after
its killed.

If you need any additional logging with specific WINEDEBUG channels, I am happy
to assist.

Thanks in advance,
Riesi

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