[Bug 46617] New: Far Cry v1.40 locks up on the loading screen

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 10 07:38:52 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=46617

            Bug ID: 46617
           Summary: Far Cry v1.40 locks up on the loading screen
           Product: Wine
           Version: 4.1
          Hardware: x86
                OS: Linux
            Status: NEW
          Keywords: regression
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
                CC: z.figura12 at gmail.com
   Regression SHA1: 1867b095a0e48ff8619457c703f69b5acc715ede
      Distribution: ---

Created attachment 63519
  --> https://bugs.winehq.org/attachment.cgi?id=63519
plain terminal output

This was tested with GOG.com version (the game is already patched to the latest
1.4 version). The game was set up to use the default Direct3D renderer
(selecting the OpenGL renderer resulted in an early crash on start for me).
I couldn't reproduce the problem with the original demo version.

The game loads up to the main menu properly, but it hangs with 100% CPU usage
on the loading screen when I'm trying to start a new game or load a previously
saved game.

Reverting the following commit fixes the problem for me:

commit 1867b095a0e48ff8619457c703f69b5acc715ede
Author: Zebediah Figura <z.figura12 at gmail.com>
Date:   Wed Feb 6 19:38:28 2019 -0600

    wined3d: Store stream state in the wined3d_stateblock_state structure.

Please let me know what debug channels would be of help.

wine-4.1-108-gf7b3120991
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 415.22.05

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