[Bug 37705] Heroes of Might and Magic VI Shades of Darkness Textures Fail to Display in Most Campaign Maps

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 12 04:58:55 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=37705

--- Comment #29 from Paul Gofman <gofmanp at gmail.com> ---
(In reply to Sergey Isakov from comment #28)
> (In reply to Sergey Isakov from comment #9)
> > Same bug 37819
> 
> May be someone can check those bug?

I don't think it is much likely that they are related. This bug is very
special. It is not quite common for games to request SRGB texture conversion on
sampling for no apparent reason, but go away with that because they set a non 1
value and it happens to have no effect on native d3d. At the same time, there
are endless possibilities for other potential issues which can effectively
result in textures looking darker or lighter.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list