[Bug 46630] 3DMark Vantage requires support for D3D11_FORMAT_SUPPORT_TEXTURE1D

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 12 10:34:06 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=46630

--- Comment #1 from Sergey Isakov <isakov-sl at bk.ru> ---
After lementing the mapping this way
~~~~
    flag_mapping[] =
    {
+      {WINED3D_RTYPE_TEXTURE_1D, WINED3D_BIND_SHADER_RESOURCE,
D3D11_FORMAT_SUPPORT_TEXTURE1D},
        {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE,
D3D11_FORMAT_SUPPORT_TEXTURE2D},
        {WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_SHADER_RESOURCE,
D3D11_FORMAT_SUPPORT_TEXTURE3D},
        {WINED3D_RTYPE_NONE,       WINED3D_BIND_RENDER_TARGET,  
D3D11_FORMAT_SUPPORT_RENDER_TARGET},
        {WINED3D_RTYPE_NONE,       WINED3D_BIND_DEPTH_STENCIL,  
D3D11_FORMAT_SUPPORT_DEPTH_STENCIL},
    };
~~~~~
I just got a crash somewhere at memory allocation (the dialog is not clickable
as I early reported).
In the log I see only relevant message as
~~~
0050:warn:dxgi:dxgi_factory_create Failed to initialize factory, hr 0x887a0004.
~~~

There are also messages, 7 pieces:
0091:fixme:bcrypt:BCryptCreateHash ignoring object buffer

before the crash.
It is wine-staging because with wine-hq-4.1-git the application immediately
crashed. That's not happen with 4.0rc7 so I may propose a regression with
bcrypt or with prebooter for macOS. I will search what it is.

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