[Bug 46630] 3DMark Vantage requires support for D3D11_FORMAT_SUPPORT_TEXTURE1D
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Feb 12 10:34:06 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=46630
--- Comment #1 from Sergey Isakov <isakov-sl at bk.ru> ---
After lementing the mapping this way
~~~~
flag_mapping[] =
{
+ {WINED3D_RTYPE_TEXTURE_1D, WINED3D_BIND_SHADER_RESOURCE,
D3D11_FORMAT_SUPPORT_TEXTURE1D},
{WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE,
D3D11_FORMAT_SUPPORT_TEXTURE2D},
{WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_SHADER_RESOURCE,
D3D11_FORMAT_SUPPORT_TEXTURE3D},
{WINED3D_RTYPE_NONE, WINED3D_BIND_RENDER_TARGET,
D3D11_FORMAT_SUPPORT_RENDER_TARGET},
{WINED3D_RTYPE_NONE, WINED3D_BIND_DEPTH_STENCIL,
D3D11_FORMAT_SUPPORT_DEPTH_STENCIL},
};
~~~~~
I just got a crash somewhere at memory allocation (the dialog is not clickable
as I early reported).
In the log I see only relevant message as
~~~
0050:warn:dxgi:dxgi_factory_create Failed to initialize factory, hr 0x887a0004.
~~~
There are also messages, 7 pieces:
0091:fixme:bcrypt:BCryptCreateHash ignoring object buffer
before the crash.
It is wine-staging because with wine-hq-4.1-git the application immediately
crashed. That's not happen with 4.0rc7 so I may propose a regression with
bcrypt or with prebooter for macOS. I will search what it is.
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