[Bug 45433] dark souls 3: cannot change resolution in fullscreen mode
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Feb 13 12:07:59 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=45433
--- Comment #4 from Sergey Isakov <isakov-sl at bk.ru> ---
Created attachment 63557
--> https://bugs.winehq.org/attachment.cgi?id=63557
sorting video modes before send to caller
Real number of videomodes ~5-10 so I will not use alloc/free and just place a
small array[30] in local variables.
As well I will not use quicksort for such array. Simple bubble sort is quite
enough.
In the result my testing game no more claim about resolution 1280x720. It seems
native display resolution is good now.
The game stopped for other reason now
~~~
002c:fixme:d3d_shader:shader_glsl_get_caps Shader model 4.
002c:fixme:winediag:wined3d_select_feature_level None of the requested D3D
feature levels is supported on this GPU with the current shader backend.
~~~
but this is offtopic
Hope someone test the patch on title game.
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