[Bug 33785] Invisible graphics elements in Patrimonium adventure game

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Feb 14 22:59:52 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=33785

--- Comment #8 from Sergey Isakov <isakov-sl at bk.ru> ---
Still valid wine-4.1

Messages
~~~
0032:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0032:fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
0032:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_VALUE (0x501) from bind
constant buffers @
/Users/sergey/Documents/Projects/wine-xsherry/dlls/wined3d/state.c / 4411.
0032:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#3:
0032:fixme:d3d_shader:print_glsl_info_log     WARNING: Output of vertex shader
'ffp_varying_texcoord' not read by fragment shader

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