[Bug 31644] glMapBufferRange is extremely slow while playing Resident Evil 5 ( happens only on nvidia binary driver )

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Feb 16 16:21:20 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=31644

mirh <mirh at protonmail.ch> changed:

           What    |Removed                     |Added
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                 CC|                            |mirh at protonmail.ch

--- Comment #15 from mirh <mirh at protonmail.ch> ---
AMD itself recommends avoiding the binary driver, if you haven't specific
professional necessities. 

Said this, AFAIK buffers were quite reworked in 2.1-2.3 by Henri (including
some "stalling avoidance"). c1032e977bb9f850e3aea28dd79e3d7c2244cd6c instead
may possibly explain some mesa-nvidia difference. 

So my educate guess would be this got fixed. 
Otherwise anyway, for any issue still left with buffers, I always tend to point
my finger towards bug 44315 and wine-pba.

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