[Bug 31644] glMapBufferRange is extremely slow while playing Resident Evil 5 ( happens only on nvidia binary driver )
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Feb 16 16:21:20 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=31644
mirh <mirh at protonmail.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mirh at protonmail.ch
--- Comment #15 from mirh <mirh at protonmail.ch> ---
AMD itself recommends avoiding the binary driver, if you haven't specific
professional necessities.
Said this, AFAIK buffers were quite reworked in 2.1-2.3 by Henri (including
some "stalling avoidance"). c1032e977bb9f850e3aea28dd79e3d7c2244cd6c instead
may possibly explain some mesa-nvidia difference.
So my educate guess would be this got fixed.
Otherwise anyway, for any issue still left with buffers, I always tend to point
my finger towards bug 44315 and wine-pba.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list