[Bug 46531] Regression in Spellforce 2: textures flickering to darker/ lighter ones

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Feb 21 16:03:40 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=46531

--- Comment #2 from i.Dark_Templar <idarktemplar at mail.ru> ---
Created attachment 63654
  --> https://bugs.winehq.org/attachment.cgi?id=63654
stdout_stderr.log

I've attached stdout/stderr output.

I've just tested it with wine-4.1 and it still reproduces for me.

Part of output of glxinfo:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 750/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 415.27
OpenGL core profile shading language version string: 4.50 NVIDIA


OS: Gentoo Linux x86_64 (amd64), current kernel: 4.14.83-gentoo

Spellforce 2 graphics options:
Quality of shadow: very high
Quality of textury: very high
Range of vision: very high
Shader model: maximum
Clouds: On
Auto Adjust Brightness: On
Grass: On
Anisotropic Filtering: 16x
Resolution: 1600x1200
Water Quality: High
Glow: On

I've tried setting default options (except for resolution), issue still
reproduces for me.

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