[Bug 46531] Regression in Spellforce 2: textures flickering to darker/ lighter ones
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Feb 22 14:57:21 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=46531
Matteo Bruni <matteo.mystral at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTOURBUG
--- Comment #7 from Matteo Bruni <matteo.mystral at gmail.com> ---
I looked at this with apitrace: apparently glGenerateMipmap() somehow affects
the current framebuffer attachments even though the target texture has nothing
to do with it.
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