[Bug 42907] hl.exe: Wine deadlocks when loading a map in The Specialists 3.0 mod

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Feb 23 13:52:49 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=42907

--- Comment #27 from Zebediah Figura <z.figura12 at gmail.com> ---
(In reply to ganthore from comment #26)
> I can confirm that your hack fixes the problem. I tested against wine-3.19
> with the staging, poe and pba patches. Thank you for coming up with a
> solution here.
> 
> I wonder how native windows mitigates this heap problem? The mod runs fine
> on native win98/2000/xp/7/8/8.1/10

I don't know. Somehow their heap structure must be different such that critical
data isn't stored 16 bytes past the end of the allocation.

One possibility is that pages are mapped directly, similar to Wine's "large
block" allocation, but obviously with a lower threshold.

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