[Bug 42907] hl.exe: Wine deadlocks when loading a map in The Specialists 3.0 mod
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Feb 23 13:52:49 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=42907
--- Comment #27 from Zebediah Figura <z.figura12 at gmail.com> ---
(In reply to ganthore from comment #26)
> I can confirm that your hack fixes the problem. I tested against wine-3.19
> with the staging, poe and pba patches. Thank you for coming up with a
> solution here.
>
> I wonder how native windows mitigates this heap problem? The mod runs fine
> on native win98/2000/xp/7/8/8.1/10
I don't know. Somehow their heap structure must be different such that critical
data isn't stored 16 bytes past the end of the allocation.
One possibility is that pages are mapped directly, similar to Wine's "large
block" allocation, but obviously with a lower threshold.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list