[Bug 8051] The Sims 2 demo needs support for software vertex processing

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Feb 28 14:14:11 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=8051

--- Comment #168 from Alexandr Oleynikov <sashok.olen at gmail.com> ---
Without P(In reply to Paul Gofman from comment #167)
> (In reply to Zebediah Figura from comment #166)
> > Let's make this bug report about software vertex processing, and file new
> > reports for any further issues. I've split off
> > Direct3DShaderValidatorCreate9() issue into bug 46735.
> 
> Just to note, there is also SWVP ProcessVertices (ProcessVertices used with
> shaders) concerned in this bug. There is no patch for that. I don't know how
> much of rendering it affects in Sims 2 though.

It's pretty important. Without ProcessVertices, characters will explode in
family thumbnails (and same if you disable shaders through the game's cheat
menu), and explosion of vertices will also happen with little icons that pop up
above characters when they make a friend or get married (you can realiably
observe it by loading Pleasant family). 
In both cases, this pops up:

fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
implemented yet.
err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0

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