[Bug 8051] The Sims 2 demo needs support for software vertex processing

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Feb 28 18:36:04 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=8051

--- Comment #170 from Zebediah Figura <z.figura12 at gmail.com> ---
(In reply to Alexandr Oleynikov from comment #169)
> Without P(In reply to Paul Gofman from comment #167)
> > (In reply to Zebediah Figura from comment #166)
> > > Let's make this bug report about software vertex processing, and file new
> > > reports for any further issues. I've split off
> > > Direct3DShaderValidatorCreate9() issue into bug 46735.
> > 
> > Just to note, there is also SWVP ProcessVertices (ProcessVertices used with
> > shaders) concerned in this bug. There is no patch for that. I don't know how
> > much of rendering it affects in Sims 2 though.
> 
> It's pretty important. Without ProcessVertices, characters will explode in
> family thumbnails (and same if you disable shaders through the game's cheat
> menu), and explosion of vertices will also happen with little icons that pop
> up above characters when they make a friend or get married (you can
> realiably observe it by loading Pleasant family). 
> In both cases, this pops up:
> 
> fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
> implemented yet.
> err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0

Split off into bug 46742. Feel free to file further bugs for any other issues
that may exist.

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