[Bug 46359] Vietcong: shooting from weapon causes game crash

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jan 1 03:42:00 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=46359

--- Comment #4 from Jan Havran <havran.jan at email.cz> ---
Created attachment 63149
  --> https://bugs.winehq.org/attachment.cgi?id=63149
4.0-rc4-WINEDEBUG=+tid,+seh,+timestamp,+d3d

Update: although crash during shooting is fixed (but there are printed err
lines from wined3d_device_process_vertices), I found out that there are other
issues.

As I commented on bug #46362, there are issues with certain maps. Some crash
during loading and some during certain event. This is example of map Firework,
where it crash after taking handmap. After this crash there appears message
window of title "TransformPoints", text "ProcessVertices" and one button "ok".

On top of that, in this map is not rendered camp fire, which worked before this
regression.

The attached log contains first 20k lines and last 1M5 lines (Wine 4.0-rc4)

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