[Bug 40828] Switching resolution in desktop mode makes task bar redraw on top of full screen game
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jan 5 12:37:40 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=40828
--- Comment #15 from Robert Walker <bob.mt.wya at gmail.com> ---
(In reply to Olivier F. R. Dierick from comment #14)
>
> So, the fix is to NOT push the taskbar to the top of the z order in any
> case. There is no drawback because the taskbar has never stuck 'above all
> windows' anyway.
>
I've also taken a look at this issue. Even when the taskbar is drawn below a
fullscreen game window, it is able to erroneously capture keypresses. This is a
known issue with Doom 2016. Hamish's patch will provide a complete fix for this
problem as well. Since the taskbar will not be drawn at all, if a window is
fullscreen.
If the taskbar is not drawn on top of the Z-order stack then maximising a
window will draw on top of the taskbar (which does not mimic native MS Windows
behaviour). I've tested out a few scenarios, with a small C++ test program
(compiled with winegcc) which simply draws a window. One the tests being to
maximise the window.
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