[Bug 40828] Switching resolution in desktop mode makes task bar redraw on top of full screen game

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 5 14:11:10 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=40828

--- Comment #18 from Zebediah Figura <z.figura12 at gmail.com> ---
(In reply to Robert Walker from comment #17)
> (In reply to Zebediah Figura from comment #16)
> > (In reply to Robert Walker from comment #15)
> > > If the taskbar is not drawn on top of the Z-order stack then maximising a
> > > window will draw on top of the taskbar (which does not mimic native MS
> > > Windows behaviour). I've tested out a few scenarios, with a small C++ test
> > > program (compiled with winegcc) which simply draws a window. One the tests
> > > being to maximise the window.
> > 
> > That shouldn't happen at all. Maximized windows should fill the workspace,
> > which specifically excludes the taskbar.
> 
> Unfortunately it does though. I remember discussing this issue, probably on
> the WineHQ forums, with an other user having similar problems. So I'm not
> the only end user to experience this issue with DOOM 2016. The taskbar
> appears to capture focus when a player is moving around in game e.g. looking
> up and down with the mouse. Possibly when the virtual mouse hits the bottom
> pixel of the screen?? The end result is that you can't move in game at all
> and basically have to exit the game completely (e.g. switch virtual desktops
> or switch to a virtual TTY console).

Right, I just mean it's a bug in its own right.

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